Traps, Random determination of:
Roll on the following chart to randomly determine a trap:
%Roll: Trap types:
01-20: Alarm (Magical)
21-40: Collapsing Stairs (Rare)
41-60: Creature Release (UnComon)
61-80: Ganth Adhesion (Common).
81-00: Projectile (Common).
Cluster traps:
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Nail-Pierce:
- Consider as a Piercing weapon.
- Entire surface of the floor, walls and ceiling are set with 1" to 24" nails (whick do not show until the trap is triggered.
- 1-D6+3 lengthy nail-spikes shoot out from the surface of the space it is set within.
- Each triggwered nail will be random.
- Once triggered, each nail will reset back into the surface, vanishing from sight.
Game Master:
Until the traps trigger is once again activated (GMs descretion on random Nails which will be triggered. Also, The Game Master will also determine how the trap is set off).
Damage:
%Roll: Damage of Nail-Spike Trap:
01-54: 12-D4
55-67: 12-D6
68-79: 12-D8
80-90: 12-D10
91-00: 12-D20